Shakespeare-VR
This video describes the Shakespeare-VR project, a virtual reality education project that brings students face to face with professional actors performing soliloquies in a replica of Shakespeare’s Blackfriars Playhouse. It aims to introduce viewers to the conditions that Shakespeare had in mind when he wrote his plays. Virtual reality leads to a comprehensive and immersive experience that cannot be replicated in any other way.
Further Reading and Resources
Virtual Reality, 3D Modeling, Digitization
Posted by
Dr. Stephen Wittek is Assistant Professor of Shakespeare studies in the Literary and Cultural Studies division of the CMU English dept. His research interests focus on early modern drama, media theory, and digital humanities. He is the author of The Media Players: Shakespeare, Middleton, Jonson, and the Idea of News (University of Michigan Press, 2015). His current research focuses on theater and the culture of religious conversion in post-Reformation England. Other projects of note include a volume of essays entitled Performing Conversion: Urbanism, Theatre, and the Transformation of the Early Modern World (co-edited with José R. Jouve-Martin), a new edition of The Merchant of Venice for Internet Shakespeare Editions (co-edited with Janelle Jenstad), the virtual reality education project, Shakepeare-VR, and DREaM, a digital platform for performing textual analytics on a massive corpus of early modern texts (with Matthew Milner and Stéfan Sinclair).
Similar Projects by Discipline
English
The Historical TV Guide
Kathy M. Newman, Steven Gotzler
Using digitized text to study television history.
Literature
The Latin American Comics Archive (LACA)
Felipe Gómez
Online archives in comic book markup language.
LCS
The Historical TV Guide
Kathy M. Newman, Steven Gotzler
Using digitized text to study television history.
Similar Projects by Topics
Virtual Reality
3D Modeling
Digitization
The Historical TV Guide
Kathy M. Newman, Steven Gotzler
Using digitized text to study television history.